![]() ![]() ![]() ![]() This leads to an interesting mini-game of meter management, since Z-meter skills have various uses to turn the tide of battle in an instant. Most of these skills are dictated by the Z-Meter which can be filled by killing enemies, blocking attacks with melee weapons or by picking up Z-canisters around the map. There’s so many ways to approach a fight and all players will be able to find a play-style that suits their preferences, no matter which class they choose.Īlso included in the control system are active skills that are unique for each character class, such as melee attack knockdowns, juggle attacks, stealth clones and more. Or just go full Rambo and face your enemies head on, guns blazing. Players can camp on a chandelier and snipe enemies down below. Ascend the walls on that building and ambush foes from above is a typical offensive strategy. The intuitive control scheme lends itself to create some intense, high flying action movie moments that gamers would not typically see in TPS titles similar to this. Players will have to run, jump, aim well, shoot fast and think even faster if they want to keep up against their opponents who can attack and kill other players from just about every direction possible. The core gameplay for GunZ 2 is all about speed and style. Time Assault is an Attack & Defend mode where players take turns attacking three sets of destroyable objectives, and while this mode requires certain team compositions in order to succeed often enough in, it doesn’t play out much differently from what players would expect from Attack & Defend modes in other FPS/TPS games. TDM is exactly as it sounds, Team Elimination is just like Team Deathmatch but with no respawns and Gladiator is just like Team Elimination but with melee weapons only. ![]() Personally, this is all well and fine, as it allows for a more balanced and maintainable gameplay environment, but diehard veteran players of the original GunZ will have to make some adjustments.Ĭompared to the original, GunZ 2 contains a lot of barebones options and features for players to engage themselves in: There are only four game types available, including Team Deathmatch, Team Elimination, Team Gladiator and Time Assault. It’s one of the key features that helps make GunZ 2 easier to pick up and play when compared to the original, but due to these changes in control, the pacing of the game feels significantly slower. It’s all very intuitive and there’s never a moment where the player will feel like they’re not in control of their actions, except when dealing with enemy attacks, of course. Players can make use of every inch of the battlefield. For instance: players can run up walls, hop off ledges and dash in quick session in order to maneuver in and out of combat. But along with this straightforward control scheme, GunZ 2 comes with advanced control s which allows players to perform spectacular action movie movements, fast and easy. and it all works out as well as it should. The control scheme is very typical for a TPS title, with WASD movement and dashing, spacebar jumping, mouse look aiming, etc. Without the inclusion of K-style, does GunZ 2 have enough style in order to stand up on its own? Well after several months of play, GunZ 2 definitely has some style, but sadly, many of the game’s design choices, available features and technical issues prevent it from achieving greatness. Since then, the game has received several updates, including new playable classes, balance changes and more, but without the inclusion of techniques from the first GunZ known as “K-style.” That was more or less the tagline presented for the original GunZ way back in 2006, and it still remains very much the same for its sequel: “ GunZ 2: The Second Duel”, which was released back in February 2014. “Ever wonder what it would feel like to pull off exciting stunts, just like in action movies such as the Matrix or Equilibrium? Well wonder no more, because GunZ: The Duel is here to turn those action movie dreams into a reality.” ![]()
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